From: martin <firstname.lastname@example.org> Date: 10 Oct 95 18:13:38 EDT Subject: Urain This is my newest version of the Urain cult in it several forms. Thanks to Sany Peterson, Joerg Baumgartner, David Dunham and Harald Smith for their suggestions. i hope to hear some more! Martin
Included on this site by kind permission of Martin Laurie
The Hell Wind
Narras had met Vadrus as the mighty God walked the world in search of war and plunder. Narras, in her usual manner, reacted to Vadrus in the worst way possible; with disdain and insults. Vadrus flew into an immediate rage and assaulted her. She fought back bravely but was no match for the war-hardened God in his fury.
After he had his way with her, Vadrus left without a further thought, his mind on greater conquests. Narras swore revenge upon him and the whole house of Storm Gods. She soon found that she was with child and she saw a chance for a great vengeance.
Before her son was born, Narras followed her Runic instincts and reached the path of chaos. She associated with the Unholy Trio and their plans and lusts and fully participated in the obscene rituals led by the Trio. Many of the myriad lesser deities wounded and corrupted during the Lesser Darkness took part in those empowering rituals and all were touched by Chaos when those rituals came to fruition.
Narras gave birth at the height of the ceremony and her son, Urain was born, frothing at the mouth and hungering for blood in his seething rage. He slew his mother and many others around him and charged into the Darkness seeking more death and destruction.
During the Greater Darkness, Urain was ever at the forefront of battle and atrocity. He brought raging storms that turned many against the other Storm Gods as they said that Urain was one of their brood and they must bear responsibility for him. In particular, Humakt sought out Urain but the berserk God was impossible to catch, such was the pace and unpredictability of his march for carnage.
When the Greater Darkness ended and the Compromise was sealed with the Dawn, Urain was forever part of the world and his place is assured because violence and those who live for it are a constant in the dangerous world of Glorantha.
Urain is always ready to offer his powers to those tempted by slaughter. Many warriors who have gone too far in their fury hear Urain's insane whispering in their minds as he draws them step by step into his own madness. Soon, all they hear is Urains battle roar, mirrored by their own.
The Cult runes are Chaos, Storm and Disorder.
There are only a few places in Genertela that have any concentrations of Uraini. Fewer still have organised worship which can access Urain's higher powers. The Kingdom of War in Fronela has the only Great Temple to Urain in the world, they use his destructive magics to great effect and the Uraini are one of the most feared of their warrior brotherhoods.
Several areas of festering chaos have Urain worshippers, usually in the more primitive Froth Child form, rather than in organized temple or band groupings. Dorastor, the Tunneled Hills, Snake Pipe Hollow and the Chaos Woods have at least shrines to the Hell Wind but mostly Uraini in these lands are packs of rabid Froth Children.
Shrines teach Incarnate Urain.
Becoming a Froth Child is not a deliberate or structured process. Any being may become one, there are no racial restrictions.
Any warrior, murderer or madman who follows the path of extreme violence may hear the voice of Urain. If they kill a friend or an innocent while committing violent acts and find they regret it not, then they are already on the road to the Hell Wind.
Soon, if their habits continue, they will hear the wind-like whispers, the offers of power. They will be constant and tempting to one set on this path.
If the killer agrees to the offer in the whispers, by killing an innocent in a brutal way while committing the act to Urain then they immediately lose 5 points of POW and gain a use of the Incarnate Urain ritual Rune magic (4 points of POW for the spell and 1 point for Urain as a gift). This must be cast immediately or as soon as physically possible and this first casting is always a success due to Urains aid, Successive casting are at the Froth Child's ability.
Froth Children may learn and cast only the Incarnate Urain spell, they don't need a shrine to do this, they need only to slaughter a sentient while sacrificing the POW. This is the only benefit of being a Froth Child
The Froth Child can have no feelings for others, all they desire is death and destruction. They are never happy unless killing, maiming and destroying. They are by almost all definitions, insane. Only some very powerful healing magics can ever reverse this.
To become a Froth Son the candidate must first find an Uraini band or temple and prove their worthiness in combat and in blood lust. This is abstracted a weapon roll and the slaughter of a helpless captive.
On acceptance, the candidate must give 1 point of POW to Urain and upon initiation immediately gain Berserking at 20% + Knowledge bonus. The initiate will get whatever weapons training available from the Froth Khans and access to his battle magics.
Initiates spend most of their time in cult activities, half of any booty earned from their slaughters goes to the Froth Khans. Like Froth Children, they are insane, they merely have a little more focus.
Cult Battle Magics: Protection, Disruption, Bladesharp, Shimmer, Vigour, Strength.
Initiates can sacrifice for one use rune magic.
Whatever the area though, they are the cult warleaders and hold Urain's few rituals inbetween the raiding and pillaging of the lands around them. Froth Khans are terrifying in their rage and ruthless attacks. They torture, kill and destroy with the full power of Urain. To stand against a Froth Khan is to experience the terror of facing utter frenzy.
To be a Froth Khan, the candidate must have a POW of 18, have a ceremony of 75% or better and have 90% in several weapon skills or Berserking. They must be recognized as being true destroyers by the other Froth Khans and their followers.
Froth Khans are the ultimate chaos berserkers, their capacity for rage, hatred and wrath is unlimited and fueled by their god. A Froth Khan will do anything he wishes, those who oppose him die.
They are supported by their followers but in turn must teach them the skills necessary to survive their furies. Froth Khans get no divine intervention. They get a Violence spirit as an ally per normal rules. This spirit usually possesses its victim and makes them attack their friends.
They have access to the cult special and common rune magics.
Common Rune Magic: Worship Urain, Excommunication, Soul Sight, Dismiss Magic, Sanctify, Command cult spirit.
Cult Special Rune Magic: Incarnate Urain, Ferocity, Terrify Foe, Wind Warp, Increase wind, Cloud Call, Summon Hell Wind, Summon/command Sylph, Summon/Command Violence spirit.
The Mad Sultanate of Tork has the largest concentration of these warriors in the world and in such numbers they have proven very difficult to stop. All Uraini in the Mad Sultanate are Froth Children. There is no organized cult there.
Glorantha is the trademark of Issaries, Inc. and is used with their permission. Issaries, Inc. is the Trademark of Issaries, Inc.
× Nethack 3.3.1|
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× Hero Wars|
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